Education leads children’s mental health support but young adults face ‘patchwork landscape’ of provision
Education is the leading source of mental health support for children aged 8 to 16, but slips to third place

Education is the leading source of mental health support for children aged 8 to 16, but slips to third place

People’s perceptions about video games and the people who play them are changing.
Gaming, once vilified as a cause of violence and gambling addiction, was the thing that everyone turned to during the pandemic, where they could no longer socialise in person.